Forgotten Island ReadMe notes.
Developed by: Digital Extremes
Distributed by: Electronic Arts
To start Adventure Pinball Demo:
If you want to switch between software and hardware rendering, or install a different video card, you need to change the video device settings.
If Adventure Pinball Demo locks up or crashes when you run it, then a list of "Safe Mode" options will appear the next time you run it. To access the "Safe Mode" options directly, start Adventure Pinball Demo via the "Safe Mode" icon available in the Start menu (Start/Programs/Adventure Pinball Demo/Safe Mode). This mode is similar to Windows 98's Safe Mode. It runs with sound, DirectDraw, and 3D hardware support disabled. This way, you can modify your options that may be causing problems, then run the game again.
If Adventure Pinball Demo stops with a "Ran out of virtual memory" message, you need to free up more hard disk space on your primary drive (C:) in order to play. We recommend having 50 megabytes of free hard disk space for running the game.
For best results, make sure your monitor is set to 16bit High Color, and the Screen Size is between 640x480 and 1024x768 pixels. To check this go to your windows Start menu, choose "Settings", and then "Control Panel". Double click on the "Display" icon, and then click on the "Settings" tab.
Adventure Pinball Demo works best with video cards which have DirectX 8 drivers. If you experience any of the following problems, your video card driver may need updating:
If your screen is not displaying the game properly, make sure you have chosen the correct 3D device. To do this, go to the Windows Start menu, choose Programs, and then Adventure Pinball Demo (assuming the game was installed to the default directory). From there, choose "Adventure Pinball Demo Safe Mode". Once the window has opened fully, choose "Change your 3D video device". After the devices have been detected, click on "Show all devices".
To find out what kind of video card you have, check the documentation included with your video card or contact your PC manufacturer.
This game was designed to run with the support of an accelerated 3D graphics card. If you choose to run in Software Render, please be aware that some objects may not appear properly, and that gameplay may be noticeably slower depending upon your video card.
If you have a Savage4 chipset on your video card and the game will not start, please check to see if the graphics acceleration is set to full. To do this, click the right mouse button over the "My Computer" icon, and choose "Properties". Click on the "Performance" tab, and then the "Graphics…" button at the bottom. Make sure the sliding bar is set to full. If it is not, set it to full, click "OK" to close the windows, and then restart the PC to try the game.
Known sound issues:
Some PC keyboards can't recognize certain combinations of 3 or more simultaneously pressed keys.
For Windows 2000 Users
If you are accustomed to using the Task Manager to quit a program, be
aware that we have encountered issues when selecting the Cancel button from the
Task Manager window while the Adventure Pinball Demo is running.
Safe Mode
Adventure Pinball Demo Safe Mode, found in the Start Menu, has been included to
allow you to trouble-shoot your system in the event that you cannot get the
Adventure Pinball Demo running correctly. Safe Mode is not intended for
extended play. Minimizing the game while in Safe Mode has been known to
cause problems.
Adventure Pinball Demo performance is highly dependent on the amount of RAM you have in your machine, and the amount of memory that is available. Machines with less memory will access their hard disk more frequently to load data, which causes sporadic pauses in gameplay. Thus, if you have a 32 megabyte machine, you should make sure that you don't have other unnecessary programs loaded in memory when playing the Adventure Pinball Demo.
How the game will perform under different RAM conditions:
The game is also very sensitive to CPU speed, memory bandwidth, and cache performance. Thus, it runs far better on leading-edge processors such as Pentium III's than it does on older ones.
Minimum system requirement:
Typical system:
Awesome system:
Key |
Function |
Z X C V B and Left Mouse Button |
Left Flipper |
N M , . / and Right Mouse Button |
Right Flipper |
Down Arrow |
Pull down plunger |
A S D F G |
Bump Left |
H J K L ; |
Bump Right |
Pause |
Pause game |
Escape |
Main menu toggle or Previous menu |
Spacebar Enter |
Throw ball after cavewoman picks it up (if prompted) |
Left/Right Flipper |
Aims cavewoman after picking up ball (if prompted) |
F9 |
Screenshot (saved in your Adventure Pinball Demo\System directory) |
Management: Tom Frisina, Kathy Frazier, Edwin Caparaz Executive Producer: Ken Balthaser Producer: Victor Mercieca Assistant Producer: Jamil Dawsari Administration: Jennifer Vencill Audio Technical Director: Rob Hubbard Dialogue Editor: David Whittaker Business Affairs: Mitch Miles Voice Over: Jarion Monroe Product Manager: Steve Perkins Marketing Assistant: Anthony Caiazzo Documentation: Ede Clarke Documentation Design and Layout: Big Idea Group Inc. EA Configuration Lab: John Hanley, Dave Caron, Mark Gonzales, Emiliano Miranda, Brian Sawyer |
Package Design/Illustration: Kevin Marburg Package Project Management: John Burns Package Art Direction: Jennie Maruyama Legal: Sue Garfield, Lisa Tensfeldt, Steve Bene, Bob Roden CQC Manager: Joel Knutson CQC Supervisor: Ben Crick Customer Quality Control: Tony Barbagallo, Dave Knudson, Andrew Young, Darryl Jenkins, Tony Alexander, Dave Kellum, Ben Smith Testing Supervisor: Tim Attuquayefio Lead Tester: James DeGuzman Assistant Lead: Colin Clarke Product Testing: Benjamin Alexander, William Lane, Aaron Hydrusko, David Choe, Brian Barsda, James Stanley, Eric Gondolf, James Impey, Billy Douglas |
ProgrammingAdriano
Bertucci |
Models Mike
Brown |
ArtMike
Brown |
Level Design Mike
Brown |
Animation James
Edwards |
Sound And Music Starsky Partridge |
Special Thanks To:
Shannon Ewing, Diane Schmalz, Mike Boyle,
Mike Bastien and loved ones for putting up with our passion for games.
THIS SOFTWARE IS
PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS OR IMPLIED,
INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
WHICH ARE HEREBY DISCLAIMED. IN NO EVENT WILL ELECTRONIC ARTS BE LIABLE FOR ANY
SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE,
OR MALFUNCTION OF THIS ELECTRONIC ARTS SOFTWARE PRODUCT.
SOME STATES DO NOT
ALLOW LIMITATIONS AS TO HOW LONG AN IMPLIED WARRANTY LASTS AND/OR EXCLUSIONS OR
LIMITATIONS OF INCIDENTAL OR CONSEQUENTIAL DAMAGES SO THE ABOVE LIMITATIONS
AND/OR EXCLUSIONS OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC RIGHTS, AND YOU MAY ALSO
HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.
ELECTRONIC ARTS
RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THIS FILE AND TO THE SOFTWARE AT ANY
TIME AND WITHOUT NOTICE.
THIS FILE AND THE
SOFTWARE HEREWITH IS COPYRIGHTED. ALL RIGHTS ARE RESERVED. NO PART OF THIS FILE
OR THE SOFTWARE MAY BE COPIED, REPRODUCED, TRANSLATED, OR REDUCED TO ANY
ELECTRONIC MEDIUM OR MACHINE-READABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT OF
ELECTRONIC ARTS, P.O. BOX 9025, REDWOOD CITY, CALIFORNIA 94063-9025, ATTN:
CUSTOMER SUPPORT.
Copyright © Digital Extremes 2001
ALL RIGHTS RESERVED.